Badges:

Date de l’\enrégistrement: 2017-01-10
Activité dernière: 2023-07-25
I'm Kind of people that like all kind of art too much & started learning 3D graphics designing in the beginnings of 2016.
I'm learning Maya 2015 & Photoshop right now also i,m focusing on Quixel Suite 2.0 ,Zbrush & Marmoset toolbag 2 for more detailing.From my point of view graphic designing is like an ocean there are many ways & techniques to achieve what you want to do but the good news everything you can imagine or visualize is achievable by a way or another & the most important thing for me is to design what I really can feel , touch & the final art renders should be an amazing reflection for what i imagine & visualize it in my mind.
Finally i had a great understanding for how to make a high quality model by simply putting myself in the customer shoes & what customer can expect from a model.
for example i'm very interested in creating game ready assets & want to be specialized in that field(I should mentioned that from the start) so of course customers are expecting from that the model should be:
-Low Poly as much as possible.
-No Ngons
-well Textured
-Highly detailed
-properly UV mapped
-Formats types as much as possible & even if engines packages like Unity or unreal engines files are already set that will be very useful for customers & also will save thier time.
& that's honestly my vision that i'm working on to build a high reputation & trust between me & my customers so i hope i can achieve it achieve it successfully.
Kind Regards.