BASIC BUCKET HAT N2 - mv2 zpac obj fbx highpoly Modèle 3D

- Formats disponibles: Autodesk FBX: fbx 40.21 MBWavefront OBJ: obj 29.12 MBCLO3D Project File: zprj 7.22 MB
Render: Standard
- Polygones:9,202
- Sommets:10,208
- Animé:No
- Textures:
- Installé:No
- Matériaux:No
- Bas-poly:No
- Collection:No
- cartographie UVW:No
- Plugins Utilisé:No
- Prêt à imprimer:No
- 3D Balayage:No
- Contenu adulte:No
- PBR:No
- IA Formation:No
- Géométrie:Polygonal
- UVs non enveloppés:Non-overlapping
- Vus:433
- Date: 2024-12-12
- ID de produit:545467
- Rating:
Basic bucket hat №2 (2024) / mv2 / zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default MV2 (Luka), hairless, 550 mm head size, 1 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (buckle): tris, highpoly
• Topstitch: tris mesh, highpoly (can be changed to texture)
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorways: 2
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: no
• OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads, single object, thin unweld
• Polycount: faces = 9,202; vertices = 10,208
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal (FBX = embed media)
• UV fill texture seams: 5 px
• Colorway: white
Additional FBX export with thickness and thick topstitch:
• Avatar: removed
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: tris mesh, highpoly
• Geometry: quads/tris, single object, thick unweld
• Polycount: faces = 500,750; vertices = 313,041
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal (embed media)
• UV fill texture seams: 5 px
• Colorway: white
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve and tailor products to better serve your needs
toshitimo@gmail.com / linktr.ee/toshitimo
Si vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!