Body, eyes, tongue have a total of 17430 faces and 16842 vertices without mesh subdivision.
(Body, eyes, tongue are separate objects) """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FBX, ABC and OBJ format NOTES:
The OBJ format only has the meshes and mapping coordinates - maps will appear in place when applied. It has no functioning rig, or animation or deformation.
The FBX format has meshes and mapping coordinates and all movement and skin animation, but every frame is keyed and the rig is very limited - controllers lose their use, but bones can be rotated.
For blender you should use the fully skin animated ABC file, but it has no rig.
Maps for obj, abc and fbx model are inside max folder.
Rendered and Mapped according to Default Scanline Renderer. For even greater realism and image motion improvement another Renderer can be used.
Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
Body mesh subdivision should be 1 or 2.
(blur can be applied to diffuse map on material editor)
Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.
In 3ds max, the model opens with gamma 2.2.
Support is always available should you have any question or complaint. Prêt à imprimer: Non
Avez besoin de plus de formats? Si vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!
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These conditions terms specified by VirtualCreator for the Edmontosaur Lives 8K - 3d animated model. En savoir plus
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