-single eye object -seven (7) 2048*2048 hand drawn color texture files -base pbruber shader set up for both the iris and the sclera in blender.
more information
-the sclera is pure white, but can easily be changed. by making use of a metalness sheet in blender you can add texture to the eyeball when needed without having to rebuild the material. if the texture is applied incorrectly, you might have to invert the blacks and whites of the sheet before plugging into the dielectric/metal input.
-you can easily adjust the iris size by playing around with the uv map. the blender file contains a seam for easily selecting the iris uv unwrap or the sclera. sclera not unwrapped.
-rendered in blender cycles at 128 samples with an hdri background that can be seen in the reflection and won't be included.
-low-poly, can even be cut down by another 200+ vertices if count is already too high.
i'm open to requests for more color variations. Prêt à imprimer: Non
Avez besoin de plus de formats? Si vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!
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These conditions terms specified by Greirgra for the eye with 7 color texture set. En savoir plus
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