pyrex (trademarked as pyrex) is a brand introduced by corning inc. in 1915 for a line of clear, low-thermal-expansion borosilicate glass used for laboratory glassware and kitchenware. it was later expanded to include clear and opal ware products made of soda-lime glass.
corning no longer manufactures or markets consumer glass kitchenware and bakeware. corelle brands, which was spun off from corning inc. in 1998 under the name corning consumer products company and since renamed, continues to license the pyrex (all lowercase) brand for their tempered soda-lime glass line of kitchenware products sold for the consumer market in the united states, south america, and asia. in the regions of europe, africa, and the middle east, the pyrex (all uppercase) brand is licensed by international cookware for use on their borosilicate glass products. the brand name has also been used for non-glass kitchen utensils and cookware in various regions for several decades. wikipedia
single object, dimensions: 15.8cm x 15.8cm, 8.49cm high
this is not just another pyrex bowl! it is based on my own real life version, with little modification.
this simple implement may be just the object you looking for, which will fit in with your virtual kitchen!
see principled bsdf shader setup in images, no texture maps needed, but i have provided a tidy unwrapped uv map, with no overlapping! just in case you’re not into the pyrex look! or you are into that scratch look! due to over zealous food mixing!
quads only
formats included: blend-native, with light and everything!
obj, 3ds and fbx with subdivision-3 both applied and not applied! versions
subdevisons: 3 polygons: 15,744 vertices: 15,746
subdevisons: 2 polygons: 3,936 vertices: 3,938
subdevisons: 0 polygons: 246 vertices: 248
susurf modifier not applied in blender file.
blender version: 2.90.1
[b]render [/b]rendering made in cycles at 120 samples
units: centimeters
colour management: filmic look: high contrast
denoising: intel denoiser
camera focal length: 96mm
i have used, volume absorption! node! using the principled bsdf shader to achieve to correct colour effect in the glass! color, hex:e08a33Prêt à imprimer: Non
Avez besoin de plus de formats? Si vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!
On-demand products/services
(e.g. “made to order” or “create your own” apps)
1
Unlimited
Business social media account owned and managed by the licensee
1
Unlimited
Physical advertisements for local, national, and global markets
Unlimited
Unlimited
Digital paid advertisements impressions
Unlimited
Unlimited
One native app, web app, or game downloaded or sold times, physical or digital end products
250 000
Unlimited
Use in a single (free and paid) end product
(more than one end user allowed)
Yes
Yes
Royalty-Free Usage
Yes
Yes
The Extended License for an item is two (2) times as expensive as the Basic License for the same item. For example, if you can obtain some 3D model under a Basic License for $20, the same model under an Extended License will cost you $40.
You cannot redistribute or resell items purchased under any type of license (Basic or Extended), whether separately or included in some kind of collection of 3D model resources. En savoir plus
Yes, If the model is under Royalty Free license , you can use it as long as it is incorporated into the product and as long as the 3rd party cannot retrieve it on its own in both digital and physical form.
No AI Training License
Licenses marked with the "no AI" designation do not grant permission for utilizing the product in tasks related to machine learning or the training of neural network models, including generative AI models.
These conditions terms specified by Roboart for the pyrex bowl. En savoir plus
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