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Texture Artist CG Emploi

Description de l'emploi

We are searching for a procedural texture artist to join the art team based in Nice (France).

As a procedural texture artist at Wolcen, you would mainly be responsible for creating and maintaining material libraries but would have experience assisting props and level artists to help them make the best decision to texture their props.

You would feel comfortable with the dark fantasy universe, creating materials that support the overall mood of the game and contribute to storytelling thanks to the details placed in the textures you create.

The perfect candidate would have a strong knowledge of composition rules for environments and textures (shapes, colors, brightness) and have a good eye to balance the content being created.

Having some experience shipping AAA video games, you would have a strong understanding of the impact your work would have on the overall game production (Overall picture quality, playability, schedule etc).

Skills & Requirements


  • Good artistic eye in general, knowledge in art (painting, drawing, cinema, videogames etc).
  • Good sense of composition
  • Attention to details and story telling in a texture set
  • Used to real time editors like Unreal engine
  • Feeling perfectly comfortable with Substance designer and Photoshop
  • Advanced communication skills in English
  • Team player

À propos de la société

We are Wolcen Studio, an ambitious and expanding video game company headquartered in Nice, France, with talented employees across two European hubs (Nice and Bucharest) but we are also embracing the full remote option.

Formed in 2015 following the successful funding campaign of our first title, Wolcen: Lords of Mayhem, the company has subsequently grown from a handful of driven individuals to a full studio of 90 people. Our flagship title Wolcen: Lords of Mayhem was fully released in February 2020 and the studio has been supporting the game with content and updates since. A second studio, Wolcen East in Bucharest, Romania, was formed in September 2020 to help deliver our long-term plans for both the game and future projects.

Postuler pour ce poste
Type d'emploi
À temps plein
Type de concepteur
Texture Artist
Lieu de Travail
Télécommande
Emplacement
Aide au déménagement
Non
Publié
April 24, 2024

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